It’s universal: works with Auto-Rig Pro, Rigify, custom rigs… Define the source armature, the target armature, and the animation will retarget according to the bones names matches and bones original orientation.Īuto-Rig Pro allows export to FBX format (GLTF is being worked on as well) via a dedicated module, to proven engines such as Unity or Unreal Engine. The Remap feature allows retargetting of any armature action to another one, with different bone names and bone orientations, supporting imported. Duplicate or remove limbs to rig spiders, centaurs… or whatever!Ĭustomizable UI: fully editable layout, buttons positions, colors, background pictures… The picker panel dynamically updates, so you can select any bone from the separate panel easily. The result remains editable.Ĭustomize the rig definition in a few clicks: fingers, wings, toes, spine bones, multiple neck bones, tail, breasts, ears and much more. First developed as my own in-house rigging tool, i’ve released it a few years ago and many new features have been added since then.įor humanoid characters, the Smart feature can automatically place the bones to speed up the process, after adding the green markers. Auto-Rig Pro is an all-in-one solution to rig characters, retarget animations, and provide Fbx export for Unity and Unreal Engine.